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CHRONOMANCER
Glossary

Dropout recovery

Dropout recovery is the process of refilling a shift seat that has come free (because someone withdrew, said they were unavailable, or didn't show) by drawing on a ranked standby pool. The aim is to fill it fast enough that the shift still runs at full strength.

How it works

A typical dropout recovery runs like this:

  1. A seat comes free. The allocated person withdraws ahead of time, reports unavailable on the day, or doesn't show.
  2. The standby pool is notified, starting with the top-ranked reserve for that shift, instead of a manager working through contacts by hand.
  3. The first response wins. The first person to accept the seat gets it, and everyone else who was notified sees it's filled.
  4. The roster is updated and re-confirmed. The new person is placed, and the shift record shows who is working it.

Speed matters more here than sophistication. A dropout found the night before needs a much faster answer than one flagged weeks out.

The manual alternative

Without a set process, dropout recovery usually means a manager phoning or messaging down a contact list, often doubling up effort or reaching people out of order. A standby pool with a clear "first valid response wins" rule removes the guesswork and the chasing, and gives everyone in the pool an equal, quick chance at the seat.

In Chronomancer

When a seat comes free in Chronomancer, through a self-withdrawal, someone marked unavailable on the night, or a manual "recover slot", it opens a claim offer and sends a signed, one-time claim link to the ranked standby pool. The first valid claim gets the seat (anyone later sees it's filled), that person is placed and re-confirmed, and a live board shows open and filled offers in real time, so the devices in use on the night stay in sync.